Thursday 28 August 2014

Dark Heresy - first proper game, Episode 4 part 1



There is a bit of confusion going about in this part as some people changed characters and we got a new group.

the new group consisted of:
- female guardsman (a bit more powerful than the rest and was starting to become problematic)
- a psyker with a cyber arm
- an assassin
- another assassion (this one was played by a problematic player, everything was ingame justifiable, but the player made no effort into co-operation)
- a Frateris militia (carrier of the butterknife of daemonslaying)
- a Tech-priest
- a Scum (hiding most of the time)
- a cleric servant

So the game started out with only the guardswoman in the hideout they had been directed to by amberly vail, the cyber-psyker and militant-slayer assassin were elsewhere in town, looking for work.
The new players were working for Lord Inquisitor Drago (Tristan Mahvorn's direct superior in the inquisition) and were asked to meet him at the hideout.

This all started going to shit as they opened the door, saw the guardswoman, the trouble-assassin drew his weapon and shot, the guardswoman threw a smoke grenade and jumped out the window. the entire group started shooting blindly and the guardswoman circled around and managed to take down the assassin but were surrounded by the rest and it had turned into a bloodbath if it had not been for the Lord inquisitor appearing at that moment.

The briefing was somewhat quick, the scum hid outside, the militant-slayer was across the street, the guardswoman and trouble-assassin was disarmed, the tech-priest was trying to fix the air condition to get rid of the smoke and the cleric served the lord inquisitor som refreshing drinks and made him feel comfortable.
the others just stuck around and asked questions during the meeting.

Their task was to go to a place called Hell's Gate and figure out why the mining operation had stopped. (it was believed that it was linked to grander schemes but the lord inquisitor did not tell them this)
It was quite simple, get there with the aid of a rogue trader's retinue ('Jack the void-master, my character from the RT game I played in locally, and Chimmaron the tech-priest, his companion and my backup character for that game). Then make their way there, check for signs, deal with it and report back to the hideout. Straight forward... or so they thought.

With the assistance of 'Jack and Chimmaron, and their flyer, they made their way to Hell's gate, a mining plateau located at the lowest plateau on the planet, surrounded by lava and volcanic rock. There was intense heat and anyone had penalties except the cleric who had resistance to heat as a natrual skill. There were some shanty-town buildings around on the outside and a plascrete building on the far side of the small plateau.

the intitial investigation turned out to prove that everyone had just up and left with no struggle, then the cleric found a small shrine to the god emperor that had been desecrated with profane symbols of chaos, marking that they were up against some sort of ruinous powers.

They did not expect any trouble in the shanty town at least not untill one guy shouted "TYRANIDDS!" and opened fire. The combat was not very difficult as there was only 3 Hormagaunts, but they were from the Deathwatch book, which put fear into the new players, turning the entire game into a very defensive focus.

They dealt with it and succeeded in knowing that the tyranidds was likely survivors from some sort of battle 2 years ago (linked to the ciaphas cain book again). When that was sorted out they headded to the plascrete building and found it without power. This part had a lot of exploration focus with a generator on the floor below that had to be fixed, power had to be moved around, there were schematics on the cogitators on the floor above, along with Bauldric the servitor, a slightly damaged combat servitor who acted on orders with 1 round delay (which proved to be quite problematic).

when they finsihed up their business here, they went below the generator room and found a long passageway with dry dust that made sound when they walked but there were clear signs of people having moved through here, and up ahead was some kind of figure with the occational glowing backlight.

The figure was James the missionary, he was burning heretics like a good ol' chap, another one of the Rogue Trader's retinue.

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